When you use Voxxly, you mostly see the final experience: a clean interface where you click an object, and it instantly appears in your 3D space. It feels effortless — but behind this simplicity lies a highly complex production pipeline.
This article takes you behind the scenes to show what really happens before a single object enters the Voxxly library.
Step 1: Creating the 3D objects
Before anything can show up in the builder, it has to be crafted. Every item — from a sofa to a yoga mat — must be fully modeled, optimized, and textured.
The challenge: keeping all objects lightweight, performant, and stylistically consistent so they load fast and look great inside Voxxly.
Step 2: Baking the lighting
To deliver realistic visuals without slowing down performance, each object requires baked lighting.
This includes simulated indirect light, shadows, reflections and ambient occlusion — all stored directly inside the texture.
This step is one of the biggest reasons Voxxly pages load so quickly, despite being fully 3D.
Step 3: Generating thumbnails
Every object needs a clean and consistent thumbnail so users instantly recognize what they’re adding.
For each model, the system must load the object, position it perfectly, apply lighting, render a crisp preview, and export it in the right format.
Multiplied across hundreds of assets, this becomes a serious production workflow.
Step 4: Uploading everything to the server
Once the objects and thumbnails are finalized, all assets need to be uploaded to the Voxxly asset server.
This includes the 3D file, textures, metadata, thumbnail, category assignment, file structure, and naming conventions.
A single mistake in this step can break the entire pipeline — precision is key.
Step 5: Linking all assets inside Voxxly
Next, the builder needs to “learn” how to use the new object.
This involves connecting the thumbnail to the visual library, linking the 3D file to the loading system, assigning metadata to categories and filters, and optimizing performance settings for rendering.
Only once everything lines up perfectly will an object be ready to appear inside the builder.
Step 6: Making it load in your scene in one second
This is where the real magic happens.
When a user clicks an object thumbnail, the builder loads the model, applies the baked lighting, assigns materials, positions it inside the room, aligns it to the correct height and prepares it for movement and editing — all in just one second.
This speed is the result of careful optimization across every step of the asset pipeline.
Voxxly already includes hundreds of objects — and thousands are coming soon.
Every new asset expands what users can build: homes, studios, shops, virtual sets, product displays, creative portfolios and more.
Voxxly becomes more powerful every week, bringing us closer to our mission:
Making 3D websites accessible to everyone — no code, no complexity, just creativity.
